Dauntless: Stats
| Point Cost: 120 | Raw DPM: 1,020 | Raw CPM: 3.0 |
|---|
| - HIT POINTS – | – SYSTEMS – | – CREW – |
|---|---|---|
| Shield: 200 | ID Range: 9,000 | Bravery: 0 |
| Armor (Front): 83 | Speed: 200 | Troops: 9 |
| Armor (Sides): 67 | Rotation: 12 | Troop Damage: 1-2 |
| Armor (Rear): 67 | Defense Turrets: 9 | Assault Crit Chance: 10% |
| Hull: 1,200 | Lightning Strike Actions: 1 | Boarding Actions: 2 |
Dauntless: Weapons
- [1] Heavy Lance Artillery
Perfect Accuracy – 90° Front – Range: 9,000
Shots: 1 | Damage: 24 | Reload: 8s | Crit: 12%Armor Piercing (-25%) - [2] Double-Barrel Light Macro Turret
Efficient Accuracy – 270° Front – Range: 9,000
Shots: 2 | Damage: 7 | Reload: 6s | Crit: 1.75% - [2] Light Macro Battery Weapons
Efficient Accuracy – 90° Sides* – Range: 9,000
Shots: 6 | Damage: 7 | Reload: 9s | Crit: 1.75%
*1 per Broadside



The Dauntless is the raw DPS powerhouse of the Light Cruiser category of the Imperial armada, being the best option for consistent damage output and critical hit dealing without having to worry about using torpedoes or squadrons. The base version of the Dauntless is well suited for hunting smaller faster ships, since the lance will guarantee you powerful hits while the Light macro turrets and batteries, have high rounds-per-minute to better apply consistent damage and a dependable chance of criticals on otherwise hard to hit targets like escorts and Eldar.
Of the Light cruisers, the Dauntless and its Mk.II variant are really the best bang for the buck points-wise, as due to reasons that carry over from the tabletop days, their base points cost is lower considering the value of its weapons and stats, then the other three Light Cruisers.
Overall the Dauntless is a low-maintenance, dependable go-to for filling up your fleet with fast and cheap, yet efficient line ships. If you choose to go light on escorts, the Dauntless can serve as a much stronger point capping vessel, much more capable of fending for themselves.
Finally, the Dauntless’ base version is the only Light Cruiser in the Imperial Navy to not use any charge-based weaponry like Torpedoes or Hangars, weapons that require manual use and can run out before the battle is over. Because of this, the Dauntless has the best long term value in a fight, doing consistent damage throughout as long as its weapons stay online and in range.
Which Dauntless variant do you prefer? (Poll)
- 53% I prefer to take the Dauntless with its Lance weaponry.
- 27% I prefer to take the Dauntless Mk. II with its Torpedoes.
- 10% I use both equally.
- 6% I do not use either, I prefer to use one or more of the other three Light Cruisers.
- 5% I do not use any Imperial Light Cruisers in my fleets.
752 people have voted in this poll.

