Oberon

Point Cost: 286Raw DPM: 1,770Raw CPM: 5.18

Oberon: Weapons

  • [2] Launch Bays
    Fury Interceptor (4 Uses)
    Starhawk Bomber (4 Uses)
    Shark Assault Boat (4 Uses)
  • [3] Macro Turrets
    Efficient Accuracy – 270° Front – Range: 13,500
    Shots: 1 | Damage: 21 | Reload: 6s | Crit: 5.25%
  • [2] Super Heavy Lance Battery Weapons
    Perfect Accuracy – 90° Sides* – Range: 18,000
    Shots: 2 | Damage: 15 | Reload: 12s | Crit: 7.5%
    Armor Piercing (-25%)
    *1 per Broadside
  • [2] Heavy Plasma Macro Battery Weapons
    Efficient Accuracy – 90° Sides* – Range: 18,000
    Shots: 4 | Damage: 21 | Reload: 12s | Crit: 5.25%

    *1 per Broadside
  • Sensors
    +4,500 Identification Range

The first thing worth mentioning about the Oberon, besides it being the only Imperial Navy vessel to field Super Heavy Lance Batteries, is the disappointing fact that according to the in-game stats, the Super Heavy lance doesn’t actually perform any different than the other the Heavy Lance Batteries. With that in mind, this is basically your typical lance+macro combo, however coming with launch bays and the rare sensors ability that allows for identification at longer ranges, something directly benefiting its weapons engagement ranges.

A pair of launch bays serve to allow the Oberon to supplement other carrier vessels to combine forces and pave the way for bombers or keep turrets busy and away from shooting down torpedo salvos.

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