| Point Cost: 300 | Raw DPM: 1,470 | Raw CPM: 3.68 |
|---|
Emperor: Weapons
- [4] Launch Bays *Special Weapon
Fury Interceptor (4 Uses)
Starhawk Bomber (4 Uses)
Shark Assault Boat (4 Uses) - [3] Heavy Macro Turrets
Efficient Accuracy – 270° Front – Range: 18,000
Shots: 1 | Damage: 21 | Reload: 6s | Crit: 5.25% - [2] Heavy Plasma Macro Battery Weapons
Efficient Accuracy – 90° Sides* – Range: 18,000
Shots: 4 | Damage: 21 | Reload: 12s | Crit: 5.25%
*2 per Broadside - Sensors
+4,500 Identification Range



The Emperor is one of two spotter type, Command and Control Battleships, that come with the Sensors special equipment which boosts the vessels max identification range. These devices are only otherwise found in the Widowmaker escort, so it might be worth considering opting for a spotter that wont have a hard time being in the thick of the fight.
The macro batteries and turrets offer a considerable consistent DPS/crit output with incredible ranges and very accommodating firing arcs, at least for the nearly half of the damage dealt by the 270-degree turrets. Combined with the sensor’s ability, this helps the Emperor combat and assist other friendly vessels in fighting enemies that like to stay at range like the Chaos and Aeldari factions.
The cluster of four launch bays allows the Emperor to launch fearsome amounts of craft all on its own. Normally a bomber squadron of two squads would need fighter support to survive more than one line ship’s worth of turrets, but four squads can punch through regardless. Being the only ship of its class with quad launch bays, if you are looking to supplement a carrier focused fleet, the Emperor definitely serves as your best option.

