
The Necrons are a race of ancient beings that traded their flesh bodies for those of machines, then due to a series of events, put their entire race in a deep slumber that has lasted millennia. Suddenly arising in the recent past (relatively speaking of course) the mysterious Necrons bring advanced technology to their fights, seeking goals unbeknownst to the Imperium.
The Necrons have a limited selection of ships, being one of the more sparse factions options wise. They also carry several unique themes, first being they lack any shields. They make up or this with heavy all around armor, decent hull points and a feature that allows them to regenerate health over time at the cost of a reduction to their max hp for the course of the battle, preventing fully regenerating ships being nigh invulnerable. All of their weaponry also has lance-like 100% accuracy, very wide and convenient firing arcs, high crit chance and damage along with powerful boarding actions and troops. All of these benefits are further countered by a high per-ship points cost, meaning Necron fleets tend to be few in number, however still incredibly dangerous.
Necron Ship Guide Navigation
- Escorts
Dirge – Jackal - Light Cruisers
Cartouche – Shroud – Khopesh – Sekhem - Cruisers
Scythe Harvester – Scythe Harrower - Battle Cruisers
Scythe Reaper – Scythe Ruiner - Grand Cruisers
Scourge - Battleships
Cairn Tombship
Patch Status: Updated for Patch 7 [v.11218] – July 15th, 2020
“Risen from ancient and forgotten tomb worlds to help you get better at games to impress your Overlord.”